Architectures for stereo vision

authored by
Christian Banz, Holger Blume, Peter Pirsch
Abstract

Stereo vision is an elementary problem for many computer vision tasks. It has been widely studied under the two aspects of increasing the quality of the results and accelerating the computational processes. This chapter provides theoretic background on stereo vision systems and discusses architectures and implementations for real-time applications. In particular, the computationally most intensive part, the stereo matching, is discussed on the example of one of the leading algorithms, the semi-global matching (SGM). For this algorithm two implementations are presented in detail on two of the most relevant platforms for real-time image processing today: Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs). Thus, the major differences in designing parallelization techniques for extremely different image processing platforms are being illustrated.

Organisation(s)
Institute of Microelectronic Systems
Type
Contribution to book/anthology
Pages
483-515
No. of pages
33
Publication date
10.05.2013
Publication status
Published
Peer reviewed
Yes
ASJC Scopus subject areas
Engineering(all), Computer Science(all)
Electronic version(s)
https://doi.org/10.1007/978-1-4614-6859-2_16 (Access: Closed)